HOWTO: Starcraft 2 on Linux with Wine

Sathya | September 2nd, 2010 - 9:15 pm


Starcraft 2 [runs] under my Linux install with no issues. Since the game’s official release a few days ago I have been getting a good bit of traffic on those two pages – so I figured I would put together a quick HOWTO for getting Starcraft 2 working on your Linux distro of choice. The game runs underĀ Wine 1.2 and/orĀ CrossoverGames 9.1.

Crossover 9.1 Starcraft 2 is listed as “officially support” and as such you will find that it has an entry in the automated games installer. The only issue is that after the game has actually finished installing the StarCraft 2 process hangs around – meaning Crossover never actually knows that the game has finished installing and thusly never creates menu entries for it. Thank fully there is a simple fix for this – after Starcraft 2 has finished installing, open up your system monitor and look for any rogue Starcraft 2 processes and kill them off. After you have done this the CXGames installer will know that it has finished installing and will create the menu entries as it should.

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It worked out of the box with my current WINE install (1.2)

via Thoughts on Technology: HOWTO: Starcraft 2 on Linux with Wine.

Linux version of World of Goo is out – Download the free demo

Sathya | February 16th, 2009 - 9:43 am


Being a gamer – I’m always on the lookout for new games – while I do enjoy some of the “big-name” games – there are few of those little known games which are fantastically awesome. World of Goo is one of those.

World of Goo – in a nutshell can be described as a extreme-physics-added version of Lemmings. Basically you have to “guide” the “goo-balls” to the specified pipes – seems easy, well that’s where the Physics & levels come in. The levels aren’t the straight forward ones, you have to build bridges, towers by “Connecting” the goo balls from one to other.

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[How To] Removing Transparency In Games without disabling/switching off Compiz

Sathya | October 4th, 2008 - 12:51 pm

Admin’s Note: This solution was emailed to me by Bharath, as he was facing this problem and found a solution to this. If you want to drop a tip or a hack, just send me an email via the contact-me form and I might just publish it
Sometimes when playing native games in Linux they may appear transparent. This may feel good for some people. I felt games should be opaque so that the visibility of the game is more realistic and gameplay experience is better. I searched out Google, Compiz forums and even Ubuntu forums just to return without a proper solution. May be there is one out there in the internet and only its me who did not ponder over it. Switching off compiz-fusion may be one option. But switching off every time you run a game and switch it on after closing the game would be a frustrating job.
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25 Top 3D Linux Games

Sathya | January 12th, 2008 - 5:52 pm

One of CHIP-India’s forum members, Sujith Poojari had posted a link to 25 Top 3D games for Linux. Some of them I’ve already played like Armagetron Advanced, BZFlag, Sauerbraten, Scorched 3D, TORCS while some others unknown to me, such as Racer(been playing it recently, good graphics! controls need refinement though), PlaneShift etc. So enjoy these games and have a blast!

Armagetron Advanced

Armagetron is a multiplayer game in 3d that attempts to emulate and expand on the lightcycle sequence from the movie Tron. It’s an old school arcade game slung into the 21st century. Highlights include a customizable playing arena, HUD, unique graphics, and AI bots. For the more advanced player there are new game modes and a wide variety of physics settings to tweak as well.

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DirectX 9.0c in Linux using WINE

Sathya | November 23rd, 2007 - 8:28 pm

I found this blog giving a step-by-step tutorial on how to get Direct 9.0c installed on your Linux box. Worthy of a look I say!

Excerpts:

About DirectX

Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. DirectX, then, was the generic term for all of these Direct-something APIs, and that term became the name of the collection. Over the intervening years, some of these APIs have been deprecated and replaced, so that this naming convention is no longer absolute. In fact, the X has caught on to the point that it has replaced Direct as the common part in the names of new DirectX technologies, including XAct, XInput, and so forth.

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