Along with lots of bug fixes, the patch brings in two new types of Gameplay events – the Infernal Machine and Monster Power.
- Monster Power increases monster health difficulty & health from 100% to OMFG-are-you-nuts!?!? levels
- Infernal Machine brings in not just one, but two Bosses.
If Ghom wasn’t bad enough – I shudder at the thought of going against Rakanoth and Ghom simultaneously. I have no freakin’ idea how the Monk’s going to cope up with Ghom’s gas attack and Rakanoth’s shielding :-\.
It’ll take some time before I can even think of Infernal machine – considering that the components required for building Infernal Machine are dropped only in Inferno :-|.
Monster Power, on the other hand – gotta check it out. Looks fairly balanced, only after trying it out can say how it feels like.